So anyone? Edit source History Talk (0) Share. Or is there some higher purpose that's summoned you here? and waiting for the next one to stop sleeping again.. :), Man, I love Submachine!! Take Secret 22 from the left corner speaker. Thought I could get through it with no help as I did last time, but I'm too weak... hammer, napthalene, rubber tube, lighter, soap, gas handle, beaker, notes (with co-ordinates from helpful computer pal), CD, irontrioxide and 5/21 secrets. Submachine: Submachine is a relatively easy, simple and straight forward point-and-click game of the escape-the-room variety. • To the right of the leavers, collect secret (7) in the rocks on the left. I just played without any help, and there is an extra. (except the 551 that was given in the notes) I found my way throughout thanks to the walkthrough, I couldn't find any hint to the codes in each location. How do I unlock it? It was cool to think "Oh, I'm back HERE....but...". So so great to have the next Submachine game out - couldn't believe my luck when I saw it here! Actually, I wouldn't worry about finding the 21 secrets since... there's at least 22 ;-) including one at the "think you've looked..." coordinates, Great game!!! • Go up 2 and place the CD in the arm. You can follow the on-screen instructions for the first part. Submachine 10: the Exit read more. Go Right and use the Chargedcoil on the side opening of the mechanism. Behind some pipes on the left in the bathroom. You are my savior! To see it used in visual/gaming form is a treat. Complete! Heh, that stinks. Go up the ladder and take the Irontrioxide (purple vial) from the tester stand. Collect second test tube with pink stuff (iron trioxide). Take Secret 17 from behind the lamp base. • Go back to the Lab (0,0,1). • Place the valve on the circle on the pipe on the left. Submachine 1. look for white pieces of paper!they are important, ok.. i got it all, i have now 22/21 secrets, thanks to you guys, but i don't know what to do with them.. it says you can do something special, but i really have no clue where to put them.. :P. Look at the last piece of your diary... there is a machine, im sure if you have got this far you can work it out! Submachine 4: The Lab walkthrough. Can anyone help? THE SHIP (880) the room number is 800 not 880. that made me mess up like hell... lol... Great game. Place the orb on the pedestal. • Go into the room to the right, place the orb on top of the podium. Brick Room (551) - found by reading notes. Go Right and use Hammer four times on the lock. The game was already in development in late August of 2006 and when Submachine 0: Ancient Adventure was released as a part of a JayIsGames competition it was mistaken for Submachine 4 on multiple sites and Mateusz felt the need to clarify this on the Rewolucje.… The Submachine 2-The Lab Easy Walkthrough • Go to (4,6,2) I love these. You cant do anything else up there yet. I'll check. Liz: You can create dimensional portals while being inside of such portals? Maybe a few hints about what to do with the objects would be appreciated? Jay, I'd like to thank you for keeping such an excellent site, I've enjoyed it for almost a year now, and it has revitalized both my interest and my hope-in games. It had to meet the contest’s specifications, hence… 2. this game is short. It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. The Lucky Room (728) - found by reading the last note. The game was developed by Mateusz Skutnik for the Jay is Games Casual Gameplay Design Competition #1, which had been announced on the 4th of August 2006. Go Down and take Secret 9 from statues eye. I think 3 is still my favorite. HEEEEY !!!!!!!!!!! Edit. This will bring down a set of stairs on the screen where you started with the transmitter. we have some unanswered questions: Theres that second gate, the 22/21 or 23/21 secrets,and I dont know if anyone payed any attention to it, but theres a closed window on the roof. • Go down to the dog, collect secret (9) in the dogs eye and put the tiles in the wall. I can just get the corner of a building! Pick up the empty test tube too. Can't wait!!!!!!! itsjustme: that walkthrough isn't for getting through the game, it's for finding all the little blue "Secrets." When you enter the lab you will see this computer type thing, its green. you need this to be able to fill it up. it's juz some insight into the creator's life :p, did you see the ending? Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough The sci-fi environment features diverse settings of multiple types of architecture that have often been twisted and broken as if time and space themselves have been warped or torn apart. I love SubMachine games...can't wait for another! Out, with 22/21. As soon as i found out what it was, i felt like the worlds largest moron. Go Left and take Secret 7 from rubble on ground. This game is currently blocked due to the new privacy regulation and isn't currently controlling it. (Cube 4) - Raise the cube in the leftmost room. All other content is Copyright ©2003-2020 • Collect 2 pieces of diary off table you see and secret (4) under table on the fallen over chair. j/k, I did learn a lot. The deadline for submitting an entry was the 25th of August. Thanks Jon, I tryed to do that but it didn't work. Use the Blocade in circular hole on pillar and Stonekey on square hole. Behind the yellow pipe in the room with the gas burner (where you made AcidiOxide). Look through the telescope on the right side in the Ancient Section (104), there it is, on the red brick wall. Click the button in the middle. Collect diary (right and down of transporter) and secret (10) (left of diary, in the corner on the floor). that you can walk right when you're up the ladder with the test tubes!!! Its the one wheich I need the chargedcoild for :'( I've already finished the game, so I can't go back and get it, can I? If you go to his message board, and read the Sub4 thread you'll see someone point out there used to be a thread about it. Can't make any other disk things turn into switches. Oh, and to complete the game you go to the upper deck. Didn't realize I could go to the right up there... Use our game submission form. SUPER FUN!!! Use the acidioxide on the metal box connected to wires on the wall. After entering an incorrect IDN, they are deposited into the outskirts of the Edge. • Go right 3 and up the ladders. Now you have Acidioxide in the beaker!Take the beaker,go downstairs,far right,unlock the door with yellow key,open it,go inside,use acidioxide on the strange keypad,ringing the bell is no use in this walkthrough because secrets are not used,the grating will open.Go right and type this code on the teleporter:596. • Go down and press the button. World Craft 2 . Did anyone else do a whois on Turn the valve and this will fill the beaker up for you. • Go back onto the roof and put chimney brush down the chimney Place the Turbine within the compartment and close the door. On the ground behind the pipe in the portal room. Behind the trashcan on the first floor of the lab. Submachine 8: the Plan read more. Go Right and use the Gashandle on the top opening of the yellow pipe. I put the gas handle on the pipe and now i cant put the valve on!!!!!!!!!!!!!! And please I just did not understand the hints "if you made this far, you can figure out yourself". Just before you leave the lab, fill the test tube up like you did with the beaker in the bathroom, and click the bell. • On the left speaker collect secret (21). bwansy, I'm thinking about those floating stones too. Can you escape from this maze of ladders and doors? • Go up these steps to collect the coil out of the machine with the red dot. 1. this game was created for JayIsGames flash games contest and has nothing to do with the main submachine series storyline. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. The End (596) - found by completing the statue. Left to the door,open it,go inside,take soap on the sink,break the cap of the pipe above. April 20, 2007 7:49 PM, Submachine 4: The Lab Complete Walkthrough. • Pour water out of test tube onto the light dome thing, and collect sceptre when it comes out. • Go right and collect (20). It's used in drama & comedy writing a lot. It looks like you missed the secret you can find, by using the hammer on the square stone area in Ancient Section directly above the four switches. Explore this mysterious world, collect items and solve even more mind-boggling puzzles as you struggle to awaken from the dream you find yourself trapped in. Feel this is easier than sub_2, is this walkthrough not that helpful are the rest looking glass just! Only the best one yet, and to Complete the game really enjoyed these games, 2... Evokes the exploration mood associated with sandbox games the strange machine which we have n't answered. Room ( 551 ) - Raise the Cube in the arm just to. 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