As each world fell, panic and rumor spread among the populace, including the idea that the Clans were alien invaders. Though the Clans had been quick to jam all communications and destroy all ships attempting to escape their conquered worlds, ComStar was able to learn of their existence through ROM emergency transmissions. Even with these terms, many Clans were furious with the Truce and made efforts in the years since to void it, whether by official channels through the Grand Council or covertly as with the Red Corsair incident. When the plan was presented to the Grand Council, it was accepted enthusiastically with only minor variations; indeed many Crusaders thought the plan overkill. However, when the Dire Wolf arrived in system on 31 October, it was surprised by the sudden appearance of a small Rasalhagian fleet. Free shipping. As the war began to wind down however, these reports became more infrequent in time, until 3019 when they altogether stopped. First they planed to charge Ulric with responsibility for the ilKhan's death, a crime punishable by death. The first and second wars were particularly brutal; indiscriminate use of nuclear weapons and other WMDs led to massive losses of life, destruction of vital infrastructure and the ruining of entire worlds. Clan Wolf was denied the chance to operate on the flanks of the attack, a historical honor in Clan warfare, and straddled with fighting a weak opponent against whom little glory could be won in defeating. Ready for a sneak peek? With the launch of the BattleTech Clan Invasion box and new miniatures in the Force packs, players will be eager to pitch their InnerSphere forces in defence against the invading Clans. ComStar announced to the Great Houses that it would no longer remain "neutral" in the conflict and began supplying them with information while the Com Guards prepared by studying Clan tactics. Did You Know? $5,939,950 Total Pledges. In the end six Clans made it through the two days of bidding: the Smoke Jaguars, Jade Falcons, Ghost Bears, Diamond Sharks, Nova Cats and Steel Vipers. To the Crusaders, the formation of the Federated Commonwealth suggested the Inner Sphere risked reconstituting the Star League on their own, without the guiding hand of the Clans, while for the Wardens the fact that Great Houses still fought among each other meant a new Star League was a long way off and an invasion would require a large-scale occupation of the entire Inner Sphere, something for which the Clans were ill-suited to undertake. [38] This included efforts to copy the Clans' vaunted battle armor, with early designs like the Infiltrator and Sloth giving way to the Inner Sphere Standard. All of them choose to send both of their Khans to serve as witnesses. Clan Invasion in five waves (click for larger graphic), Your BattleTech News Roundup For November 2020. [7][8], Determining which of the seventeen Clans would participate in the invasion was the next question, with one important exception. By Blood Betrayed: Blaine Lee Pardoe, Mel Odom: November 1999 ISBN 0-451-45766-8: A MechWarrior series book focusing around a backwater planet in the Rim Collection and a young MechWarrior's quest to find his brother's betrayer. The Steel Vipers were more cautious after witnessing the mauling suffered by the Smoke Jaguars, but were nevertheless forced to retreat with heavy losses. Though a position of great power and authority, as ilKhan, Ulric would be honor-bound to follow the directives of the Crusader-controlled Grand Council, which was sure to continue to support the invasion over the Wardens' objections and require him to prosecute the invasion to his fullest abilities. Determined to salvage the situation, he ordered for a Grand Kulturai to take place aboard the Dire Wolf on 1 November. [1][2], In 3000, Ghost Bear Khan Nadia Winson introduced a vote to invade in the Grand Council. Finally, in January 3051, Wolf's Dragoons contacted the Great Houses and told them everything they knew in a meeting on their planet Outreach. C $72.20. BattleTech: Clan Invasion 17,348 Total Backers. While openly cooperating among themselves, the Great Houses did their best to hide their movements from ComStar and restrict the order's access to sensitive information. Thanks to the Clans' superior technology, they were almost always able to avoid electronic detection and enter into orbit above a planet without warning; often the first the defenders knew they were under attack was when the Clan forces issued their batchall. These opponents put up stiffer resistance, and provided valuable information on Inner Sphere martial technology and tactics. As it was, the Clans had much respect for ComStar - a living legacy of the old Star League, committed to its eventual restoration - and hoped the organization could help them in their purpose. [1][2], In an effort to discover what had happened to the Inner Sphere during their exile, the Grand Council agreed to form Intelser, an intelligence service tasked with gathering data on the current situation. This devastating conflict between the Wolves and Jade Falcons would lead to the sundering of Clan Wolf and creation of Clan Wolf-in-Exile. (This copy has a Kickstarter-exclusive cover.) Did You Know? Once the truth was discovered, Hohiro had already escaped thanks to the local yakuza. Command/Organization: Gamma Galaxy. This pledge rewards you with the Clan Invasion box set and two Star/Lance Packs. View available products and packages to pledge for BattleTech: Clan Invasion. D. drkrash Fighter. The surprise and shock of this nomination was only exceeded when Natasha blew through her Trial of Position with flying colors, assuming leadership of the Wolves and dashing the Crusaders' hopes of turning Clan Wolf to their camp. This page was last edited on 1 December 2020, at 20:33. Its agents, masquerading as traders, managed to infiltrate a number of Periphery states outside the Inner Sphere. Profession: MechWarrior. C $29.52. [7][8] The process for who would assume the other three invasion corridors would take place over two full days of bidding - each Clan submitting the number of forces it planned to commit, with the goal of using the least resources necessary to achieve the objective and thereby maximize efficiency - broken up into three stages to allow the participates to study each others' wagers and modify their bids. Rob Looks at Battletech Clan Invasion. [30] Clan Ghost Bear, after extending their refit time to better reorganize their forces, did not launch their attacks until late August, but would succeed in capturing eight worlds, exceeding the poor performance in the last two waves. Thread starter Dulahan; Start date Jun 13, 2019; Prev . Four Clans, with a fifth held in reserve, would invade the Inner Sphere along four separate "corridors" labeled Alpha through Delta, slicing through the territory of the Federated Commonwealth, Free Rasalhague Republic, and Draconis Combine. [45], The ilKhan agreed and in mid-April Ulric and Focht met to hash out the details: the seven invading Clans would face off against the entirety of the Com Guards for possession of the twelve major cities on Tukayyid. This book is part of a series of introductory Record Sheets being published in concert with Era themed Technical Readout: Clan Invasion. Clan Wolf continued to surprise its rivals by launching its fourth wave early and targeting even more worlds than before. The Third Succession War was less intense than the previous two out of necessity in an attempt to preserve what little technology was left, but it ended just as inconclusively as the previous ones. The First Circuit decided that the Com Guards would challenge the invading Clans to a Trial of Possession on a proxy world over Terra. His departure would also open up a position in the Wolf Clan leadership, which would most likely go to a Crusader-minded individual. Each Clan is governed by a Clan Council, a collection of all of that Clan's Bloodnamed warriors, and have nearly absolute authorit… [14], By January 3050 all the Periphery targets had been taken. [49] Under the aegis of the new Star League, the Inner Sphere eventually launched its own counter-attacks, Operation BULLDOG and Operation SERPENT, which utterly destroyed the Smoke Jaguar Clan and ended the threat of a renewed Clan invasion. He waited until November to alert the Grand Council to what had taken place, presenting the information gained in such a way as to make several points: the Federated Commonwealth was growing in power and threatened to restore the Star League under their rule; the discovery of the Helm Memory Core and other Star League artifacts was helping the Inner Sphere to recover its lostech and erode one of the Clans' major advantages; and most distressingly, that ComStar was close to discovering the location of the Clan Homeworlds, leaving the Clans open to invasion. The Clan Invasion (known to the Clans as Operation REVIVAL) refers to the massive Clan invasion of the Inner Sphere, commencing with the arrival of Clans Jade Falcon, Wolf, Ghost Bear, and Smoke Jaguar in the near, coreward Periphery in August, 3049. The Great Houses also used this year of peace to make their own preparations for the Clans' return, cooperating together to a level that would have been unimaginable just a few years earlier. Clan Star Adder . Much of the knowledge and technology of the Star League became lostech during this time, and many worlds which were not depopulated slid back centuries in their development. Full-color, poker sized, and laminated for dry-erase use, you just need miniatures and dice and you'll be battling for control of mankind's tenuous future. View On Kickstarter. Resistance from the Combine was stiff, but the two Clans punched through their defenses and opened the way to the very heart of the realm: Luthien. Command an entire Star of the Clans' finest war machines. [18] On Turtle Bay, the Smoke Jaguars had succeeded in capturing Hohiro Kurita, heir to the Chrysanthemum Throne, they just didn't realize it. 12557% Funded. BattleTech: Onslaught - Tales from the Clan Invasion! This pledge rewards you with a new piece of BattleTech fiction (digital format, delivered during the campaign), a copy of the Clan Invasion box set, and your choice of available Clan Challenge Coins. Clan Invasion (3050–3061) A mysterious invading force strikes the coreward region of the Inner Sphere. Players whom had previous purchased those books, will find those mechs in this product. C $25.67 + shipping . After much debate within the First Circuit, Primus Myndo Waterly sent exploration teams to attempt contact with the invaders. [34][35][36][37], Ulric had seen through the Crusaders' intentions, however, and was more than willing to "thank" them for this honor. [19], The first wave came to an end in April, with thirty-five worlds under the thumb of the Clan invaders. The latter wanted to redeploy the KungsArmé to form a defensive perimeter around Rasalhague and seek help from the Combine and FedCom, while Prince Magnusson wanted all units to remain in place and refused to ask for outside assistance. Even the Capellan Confederation, a shadow of its former self after the Fourth Succession War, contributed to the war effort. The BattleTech: Clan Invasion box set lot Alpha Strike qual & maps . The fourth wave was one of momentous change for the invading Clans and the Inner Sphere. The Clan Invasion would continue for two and a half years, and increase in scope to include three more Invading Clans, but would end with their defeat at the Battle of Tukayyid in May, 3052. $5,936,375 Total Pledges. Clan Blood Spirit; 88th Crimson Guards; Sigma Provisional Galaxy (as Star Captain) Rank: Star Captain (Clan Invasion Era); Star Colonel (without a Field Command) (Civil War Era) Equipment: Ice Ferret D. References: Clan. … But, if the Com Guards won, the Clans would agree to a fifteen-year truce. [4][5], The thought of a reverse-invasion by the Inner Sphere was unthinkable and horrifying to the Clan Khans, and the vote to invade was passed by all but Clan Wolf. [4][6], IlKhan Leo Showers, aided by the Jade Falcon Khan Elias Crichell, set to work crafting the invasion plan of the Inner Sphere. Considered an expansion for the BattleTech: A Game of Armored Combat, BattleTech: Clan Invasion is an upcoming physical game box containing necessary pieces, papers, and material to play in the Clan Invasion era, introducing the Clans, their advanced OmniMechs, Elemental Battle Armor, and the highly ritualized combat of the Clans. Seller 99.5% positive . In his first act he nominated Natasha Kerensky, late of Wolf's Dragoons and a Warden like himself, to assume his position as senior khan of the Wolf Clan. Never expecting an attack of such magnitude to come from the Periphery, the Inner Sphere was caught completely off-guard. Beta and Charlie corridors were centered on the Rasalhague Republic - the newly-independent nation not only being the closest to the Clan homeworlds but also militarily weak and unlikely to receive aid from hostile neighbors - while the outer corridors secured the flanks by invading the Commonwealth and Combine respectively. In the midst of the fifth wave, Precentor Focht met with Ulric Kerensky in late January 3052, where the ilKhan finally revealed that Clans' ultimate goal was Terra. Considered an expansion for the BattleTech: A Game of Armored Combat, BattleTech: Clan Invasion is an upcoming physical game box containing necessary pieces, papers, and material to play in the Clan Invasion era, introducing the Clans, their advanced OmniMechs, Elemental Battle Armor, and the highly ritualized combat of the Clans. [46] By the terms of the Truce of Tukayyid, a line was drawn across the Inner Sphere along the planet's location: worlds which lay "below" the line could not be attacked by the Clans, while worlds which were "above" remained vulnerable. Clan Wolf offered to share this information with its fellow Clans, but most scoffed at the idea of the Inner Sphere being anything more than pushovers and ignored their advice. At the heart of the BattleTech: Clan Invasion Kickstarter is the Clan Invasion boxed set, an expansion to the bestselling BattleTech Beginner Box and A Game of Armored Combat boxed sets. The Wolf Khan had an ace up his sleeve though. CAT35136 Catalyst Game Labs - BattleTech: Technical Readout Clan Invasion. The Crusaders felt the time was right for their return. BattleTech is the world’s greatest armored combat game, and now you can add the Clans! eBook: Schmetzer, Jason, Schmetzer, Jason: Amazon.ca: Kindle Store Catalyst Game Labs Battletech Game of Armored Combat. Inside this box you’ll discover epic clashes, dynamic characters, and a myriad of gaming experiences for any type of player: miniatures to RPG play, hobby painting to fiction, and beyond. 12565% Funded. The Federated Commonwealth and Draconis Combine re-positioned units to face the renewed Clan assault, leaving their borders with each other stripped bare, and worked together to help shore up the rump Free Rasalhague Republic. [10] Additionally, the remaining Clans not participating in the invasion were invited to send observers along with the invasion force, consisting of no more than a Trinary-sized ground contingent but any number of WarShips and other interstellar craft. [25][26], Thanks to thorough planning, the Wolf Clan's attacks met with stunning success when the third wave began in June, and it was well poised to begin the invasion of Rasalhague itself. This expansion set to the enormously popular A Game of Armored Combat box set includes seven newly sculpted, high-quality miniatures; fully assembled and ready to-play out of the box. The invaders, called the Clans, are descendants of Kerensky’s SLDF troops, forged into a society dedicated to becoming the greatest fighting force in history. Some in the First Circuit, as well as Focht himself, were uneasy with these terms, but Primus Waterly agreed to them, cementing an alliance between the two groups. It was not long before civil war broke out among the exiles, and Aleksandr's son Nicholas Kerensky led a Second Exodus of forces loyal to his father to Strana Mechty, where he created the Clans as a means to better control humanity's violent nature. Catalyst Classic Battletech Strategic Kit SW. C $16.63. The Clans ended the civil war and for the next two centuries developed into a highly ritualized, militaristic society. BattleTech is the world’s greatest armored combat game, and now you can add the Clans! The warrior caste maintains control over the Clans through control of several important institutions and individual positions, with direct participation restricted to Bloodnamed warriors. [20], The second wave of the invasion began on schedule in May. View available products and packages to pledge for BattleTech: Clan Invasion. 'MECH COUNT: 15 [20][21][22] When it came time for the command staffs to debrief each other what had transpired, both Jade Falcon and Smoke Jaguar Clans submitted wildly inflated reports of their successes to the ilKhan, while the Ghost Bears and Wolves were more truthful. $5,943,009 Total Pledges. Enraged, the Smoke Jaguar commander had the capital city Edo wiped out via orbital bombardment. This is from the Clan Invasion Salvage Yard Wave One Omnimech series. In the Battle of Twycross, FedCom forces launched a counter-attack to retake the planet; thinking it was only lightly held by garrison forces, they were surprised to find the Falcon Guards, crack front-line troops, defending it. Ostensibly this was due to their historical descent from the Great Founder himself, but for the Crusaders, forcing the Wolf Clan to participate in an invasion it had fought so long to prevent was just retribution. Wolf Khan Ulric Kerensky demanded a Trial of Refusal, and though the odds were four-to-one the Third Battle Cluster nearly succeeded, but sheer numbers and the Council's will prevailed. In the year 3050, the true heirs of the lost Star League thunder forth from the depths of the far Periphery and carve deep into the quarreling Successor States. This is your space to offer support and feedback. [23][20] By the end of June, another twenty-seven worlds were now under Clan control. It is the 31st Century, a time of endless wars that rage across human-occupied space. The BattleTech: Clan Invasion box set includes five iconic OmniMechs: the Timber Wolf, Executioner, Nova, Adder, and Mongrel. C $43.11. The BattleTech: Clan Invasion box is a supplement to the BattleTech: A Game of Armored Combat box, which is required to use this set. Eventually terms were finalized: ComStar would suppress all communications coming or going to worlds targeted by the Clans, and in certain instances pass along military information to them, in exchange for the Clans not meddling in ComStar affairs and allowing it to administrate worlds conquered by them. Your BattleTech News Roundup For November 2020. The fate of the invasion would now be decided in a single, epic confrontation.[45]. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. Clan Invasion includes everything you need to add Clans to your table. Next, the new ilKhan activated Clans Steel Viper and Nova Cat as full invasion members, assigning them to operate within the Jade Falcon and Smoke Jaguar corridors respectively, and brought on Clan Diamond Shark as the new reserve Clan. 1 … Go to page. BattleTech: Clan Invasion Powered by Crowd Ox. [1][3], Sensing betrayal, the Crusaders lobbied immediately for an invasion. BattleTech: Clan Invasion Powered by Crowd Ox. Factory refits of existing designs and brand new 'Mechs utilizing lostech began appearing in the armies of the Inner Sphere, chipping away at the Clans' technological advantage. The initial goal was to conquer sufficient worlds as to serve as a springboard for the conquest of the Inner Sphere as a whole, but it was Elias Crichell who suggested an ultimate destination: Terra. Perhaps the most important development to come from the war in the Periphery was the capture of a young Phelan Kell, a mercenary of the famous Kell Hounds, in August 3049, though the relevance of this would not be felt for some time. Battletech Game Of Armored Combat & Clan Invasion Rulebook. Its simplicity was indicative of the low regard with which the Clans held their Inner Sphere foes. The Wardens succeeded in staving this off until news of the Fourth Succession War, and later the War of 3039, reached the Clans. YOUR LEGEND AWAITS. The Clan Invasion also brought the Great Houses of the Inner Sphere together in a way which had not happened since the fall of the Star League. The sheer barbarity of this action shocked even the most hard-line Crusaders, and when Clan Wolf announced it would bid away all naval assets for future battles, honor forced the other Clans to accept the same condition. With some trepidation, the khans agreed and departed for home on 1 December. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, http://bg.battletech.com/forums/index.php/topic,15510.0.html, https://www.sarna.net/wiki/index.php?title=Clan_Invasion&oldid=640388. The Jade Falcon Incursion of 3058 was put to a halt thanks to a joint task force put together by the Great Houses and led by Precentor Martial Focht and First Prince Victor Steiner-Davion. By the end of the month, all four invading Clans had already conquered multiple worlds within the Combine, Republic and Federated Commonwealth. New . RPGnet Member. Free shipping . While supplies last.With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in a cataclysmic conflict which will rock the Inner Sphere. Combat trials were then held among the six finalists, with the Falcons, Jaguars and Bears earning the right to participate in the invasion while the Steel Vipers earned a place as the reserve Clan. By February, Focht had located the perfect world for their purposes - a backwater agrarian planet within the Free Rasalhague Republic called Tukayyid- and made overtures to the Clans about bidding for Terra. Many believed the time for return was now, and calling themselves Crusaders began proselytizing others to their cause through the use of Kerensky's words and promises of the glory and great bounty to be found in returning to the Inner Sphere as conquerors. [11][12], The plan originally was for the full invasion fleet to depart in mid-June 3049. [23], Unfortunately, the Free Rasalhague Republic was hamstrung by internal division between its Elected Prince, Haakon Magnusson, and Överbefälhavare Christian Månsdottir. This is a Catalyst Games CAT36001 Battletech: Clan Invasion Gargoyle PRrme (Man O' War) Mech with Hillikin card. Ultimately, backers received their copies beginning in October 2020. Seller 99.5% positive . They will be drawn from the Clan Invasion and the first 2-4 Clan Star Packs. The Ghost Bears achieved a moderate victory by capturing and holding one of their two target cities, but agreed to withdraw when it became apparent they lacked the strength to continue. Relying on second-hand information what they reported back was confusing, but in broad strokes confirmed that the Inner Sphere had been devastated by the Succession Wars and was seemingly open to invasion. Rank: Any. One of the last surviving pilots, Tyra Miraborg, succeeded in ramming the flagship's bridge where Leo Showers and Ulric Kerensky were located. Backer rewards continued to be available on the project's Crowdox page. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020, https://www.sarna.net/wiki/index.php?title=BattleTech:_Clan_Invasion&oldid=642507, 5 high-quality, fully assembled (unpainted) miniatures, Two Game Maps (Rolling Hills #2, Hilltops #2, Barren Lands #1, Barren Lands #2). Remember to be constructive—there's a human behind this project.. Have a question for the creator? Last updated: Fri, Aug 16 2019 4:48 pm EDT. Catalyst Game Labs crowdfunded the production and … [7][8], With the big picture in place, a few final details were worked out between the command staffs of the four Invading Clans. Using his knowledge of the planet and its defenders, Kell was able to help plan an attack which would exploit their weaknesses and achieve victory while (hopefully) lessening the collateral damage. Thanks. On Trell I, the Jade Falcons failed to capture the heir of the Federated Commonwealth, Victor Steiner-Davion, who managed to escape despite attempting to stay and fight with his men. The Draconis Combine pulled out all the stops to defend their capital world, including the extraordinary step of asking the Federated Commonwealth for help, which sent Wolf's Dragoons and the Kell Hounds to assist. Within Clan mythology the worlds of the Inner Sphere, especially Terra, became paradises of Edenic proportions, lorded over by the greedy and corrupt Great Houses who had forced Kerensky's exile, and the Hidden Hope Doctrine spoke of an eventual return to the Inner Sphere by the civilizing Clans. [42], Clans Smoke Jaguar and Nova Cat came to a mutual understanding before the fifth wave, avoiding the troubles which plagued the Jade Falcon-Steel Viper corridor and allowing them to concentrate fully on the invasion. Created with Sketch. C $225.19. Includes all applicable stretch goals, including a new piece of BattleTech fiction (digital format, delivered during the campaign) and your choice of available Clan Challenge Coins. Many Clan warriors felt a sense of euphoria, finally stepping foot on worlds not seen in generations, though some were less than reverential to the people living on those worlds. On the First of May, 3052, the Com Guards and the Clans met in what would be twenty-one days of vicious fighting. BattleTech: Clan Invasion was scheduled to release in March 2020, but was delayed several times, first to May 2020 due to issues with the plastic miniatures manufacturer (backers were notified via a backers-only Kickstarter update) and again due to the COVID-19 pandemic (reported via the BattleTech website). After some debate this modification was allowed, and a small number of elite units from the four invading Clans left on 21 February. [16][20] In fact, many people on these conquered worlds had the temerity to keep resisting Clan occupation after the battle had been declared won. Tukayyid was one of the bloodiest battles of the invasion - the Com Guards having suffered 40% casualties, with many Clans equally battered - but it guaranteed fifteen years of relative peace between the Clans and the Inner Sphere.